{"id":14655,"date":"2022-05-13T17:41:17","date_gmt":"2022-05-13T17:41:17","guid":{"rendered":"https:\/\/www.itgesports.com\/uncategorized\/amd-fidelity-fx-super-resolution-2-0-the-new-radeon-upscaler-is-genuinely-impressive\/"},"modified":"2022-05-13T18:30:30","modified_gmt":"2022-05-13T18:30:30","slug":"amd-fidelity-fx-super-resolution-2-0-the-new-radeon-upscaler-is-genuinely-impressive","status":"publish","type":"post","link":"https:\/\/www.itgesports.com\/features\/amd-fidelity-fx-super-resolution-2-0-the-new-radeon-upscaler-is-genuinely-impressive\/","title":{"rendered":"AMD Fidelity FX Super Resolution 2.0: the new Radeon upscaler is genuinely impressive"},"content":{"rendered":"
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\nAMD’s Fidelity FX Super Resolution 2.0 has arrived and the first title to sport the technique is Arkane’s wonderful Deathloop, a game already shown to benefit immensely from reconstruction-based upscaling. Reconstruction is what separates FSR 2.0 from its less complex 1.0 predecessor: rather than interpolate out extra detail from the current frame with variable but often unsatisfying results, FSR 2.0 is similar to other modern temporal super-sampling techniques, injecting\/reconstructing detail from prior frames into the current one to improve quality while adding anti-aliasing properties too. FSR 2.0 is also open source in nature, meaning that developers can slot it into their games free of charge, with minimal development time.\n<\/p>\n