{"id":2551,"date":"2022-04-06T21:20:00","date_gmt":"2022-04-06T21:20:00","guid":{"rendered":"https:\/\/www.itgesports.com\/uncategorized\/inside-rocket-leagues-journey-to-become-a-tier-1-esport\/"},"modified":"2022-04-26T17:04:13","modified_gmt":"2022-04-26T17:04:13","slug":"inside-rocket-leagues-journey-to-become-a-tier-1-esport","status":"publish","type":"post","link":"https:\/\/www.itgesports.com\/counter-strike\/inside-rocket-leagues-journey-to-become-a-tier-1-esport\/","title":{"rendered":"Inside Rocket League\u2019s Journey To Become A Tier 1 Esport"},"content":{"rendered":"
Rocket League<\/em> came from humble beginnings. Launched six-and-a-half years ago as a successor to 2008\u2019s Supersonic Acrobatic Rocket-Powered Battle-Cars (SARPBC), the sequel was developed on a budget shy of $2 million. Revenues had ballooned to $110 million by mid-2016, the latest figures publicly released before\u00a0Psyonix was acquired by Epic Games\u00a0in 2019.<\/p>\n