{"id":26027,"date":"2022-06-05T17:44:47","date_gmt":"2022-06-05T17:44:47","guid":{"rendered":"https:\/\/www.itgesports.com\/uncategorized\/sega-considered-a-dreamcast-or-saturn-mini-but-it-would-have-been-a-difficult-and-expensive-process\/"},"modified":"2022-06-05T18:10:35","modified_gmt":"2022-06-05T18:10:35","slug":"sega-considered-a-dreamcast-or-saturn-mini-but-it-would-have-been-a-difficult-and-expensive-process","status":"publish","type":"post","link":"https:\/\/www.itgesports.com\/news\/sega-considered-a-dreamcast-or-saturn-mini-but-it-would-have-been-a-difficult-and-expensive-process\/","title":{"rendered":"Sega considered a Dreamcast or Saturn Mini but it would have been “a difficult and expensive process”"},"content":{"rendered":"
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Sega producer Yosuke Okunari has confirmed that the reason the company didn’t pursue creating a mini Dreamcast or Saturn because “both developing and manufacturing new chipsets during the pandemic is a difficult and expensive process”.\n<\/p>\n