{"id":50424,"date":"2022-08-22T14:00:00","date_gmt":"2022-08-22T14:00:00","guid":{"rendered":"https:\/\/www.itgesports.com\/uncategorized\/saints-row-2022-ps5-and-series-x-s-tech-review-uneven-performance-bugs-and-modes-galore-2\/"},"modified":"2022-08-22T17:11:58","modified_gmt":"2022-08-22T17:11:58","slug":"saints-row-2022-ps5-and-series-x-s-tech-review-uneven-performance-bugs-and-modes-galore-2","status":"publish","type":"post","link":"https:\/\/www.itgesports.com\/face-offs\/saints-row-2022-ps5-and-series-x-s-tech-review-uneven-performance-bugs-and-modes-galore-2\/","title":{"rendered":"Saints Row (2022) PS5 and Series X\/S tech review: uneven performance, bugs and modes galore"},"content":{"rendered":"
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Saints Row is back after a seven year break, a proper 2022 series reboot from developer Volition that reinvents the series on several fronts – and I’m overwhelmed. Not because of the game itself – it’s good chaotic fun – but because of Volition’s approach to PS5 and Xbox Series X support. There are five<\/em> different graphics modes – two at 1080p, two at 1440p and one at 4K – plus<\/em> toggles for ray-traced ambient occlusion (RTAO) on the high quality 1080p and 1440p modes. That’s seven permutations in all, perhaps a record for a major console release, yet Series S has no settings to change at all. On the surface, the level of customisability on PS5 and Series X is amazing stuff, offering tons of flexibility – but it also requires a ton of testing, both on our side and in the Volition QA department. It hasn’t been long since we last saw Saints Row in action either – exactly one month since we ran our PC preview<\/a>. Have the developers had enough time to produce a polished release? <\/p>\n