{"id":53770,"date":"2022-09-06T14:16:21","date_gmt":"2022-09-06T14:16:21","guid":{"rendered":"https:\/\/www.itgesports.com\/uncategorized\/the-callisto-protocol-mixes-new-tricks-with-the-old-school-style-of-glen-schofield\/"},"modified":"2022-09-06T15:10:23","modified_gmt":"2022-09-06T15:10:23","slug":"the-callisto-protocol-mixes-new-tricks-with-the-old-school-style-of-glen-schofield","status":"publish","type":"post","link":"https:\/\/www.itgesports.com\/previews\/the-callisto-protocol-mixes-new-tricks-with-the-old-school-style-of-glen-schofield\/","title":{"rendered":"The Callisto Protocol mixes new tricks with the old-school “style” of Glen Schofield"},"content":{"rendered":"
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\nThe Callisto Protocol showed some gameplay to the public for the first time at Gamescom this year, with about three minutes of footage highlighting a bit of combat, a bit of stealth, and a slip-n-slide finish that ends with a bit of a crunch. Behind closed doors at the show, however, we saw a much longer version – albeit with the same stomach-churning finale – and had time to speak with the game’s director and studio head Glen Schofield.\n<\/p>\n