{"id":54303,"date":"2022-09-08T13:57:00","date_gmt":"2022-09-08T13:57:00","guid":{"rendered":"https:\/\/www.itgesports.com\/uncategorized\/soul-hackers-2-atlus-new-persona-lite-has-major-tech-problems\/"},"modified":"2022-09-08T14:10:21","modified_gmt":"2022-09-08T14:10:21","slug":"soul-hackers-2-atlus-new-persona-lite-has-major-tech-problems","status":"publish","type":"post","link":"https:\/\/www.itgesports.com\/face-offs\/soul-hackers-2-atlus-new-persona-lite-has-major-tech-problems\/","title":{"rendered":"Soul Hackers 2: Atlus’ new Persona-lite has major tech problems"},"content":{"rendered":"
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\nWhat’s the longest you’ve ever waited for a video game sequel? Devil Summoner: Soul Hackers was released all the way back in 1997 on the Sega Saturn, a first-person dungeon crawler JRPG made by developer Atlus. Four console generations later we finally have a sequel – Soul Hackers 2 – though it’s really a standalone game with mostly thematic connections to the original. 25 years is a long time in computer graphics, and Soul Hackers 2 has a wide variety of tech it could potentially use – but early footage didn’t exactly impress. There’s little here to suggest that the current wave of consoles are being taxed by this Persona-lite release – and the knock-on effect of that seems to be that the last-gen machines get some shocking ports, especially the vanilla Xbox One.\n<\/p>\n