{"id":54724,"date":"2022-09-10T09:00:00","date_gmt":"2022-09-10T09:00:00","guid":{"rendered":"https:\/\/www.itgesports.com\/uncategorized\/warhammer-40000-darktides-gunplay-is-deliciously-meaty\/"},"modified":"2022-09-10T09:10:24","modified_gmt":"2022-09-10T09:10:24","slug":"warhammer-40000-darktides-gunplay-is-deliciously-meaty","status":"publish","type":"post","link":"https:\/\/www.itgesports.com\/previews\/warhammer-40000-darktides-gunplay-is-deliciously-meaty\/","title":{"rendered":"Warhammer 40,000: Darktide’s gunplay is deliciously meaty"},"content":{"rendered":"
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\nIt feels real good to shoot stuff in Warhammer 40,000: Darktide. This might not sound like the biggest deal – it’s always important for this type of horde-based, zombie-mowing game – but for Darktide good shooting is significant. Developer Fatshark, who previously made spiritual, franchise-adjacent predecessors Warhammer: Vermintide and Vermintide 2, hadn’t used actual FPS mechanics before, with Vermintide almost entirely based on melee. And doing it right in Darktide, it turns out, has been a challenge.\n<\/p>\n