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Inside Rocket League’s Journey To Become A Tier 1 Esport

Inside Rocket League’s Journey To Become A Tier 1 Esport

Rocket League came from humble beginnings. Launched six-and-a-half years ago as a successor to 2008’s Supersonic Acrobatic Rocket-Powered Battle-Cars (SARPBC), the sequel was developed on a budget shy of $2 million. Revenues had ballooned to $110 million by mid-2016, the latest figures publicly released before Psyonix was acquired by Epic Games in 2019.

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