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Duskers and the endless breeds of video game darkness

Duskers and the endless breeds of video game darkness

We often say that especially clever video games consist of “shades of grey”, but there are just as many shades of blackness. The colour black has a strange, underground career in computer graphics and aesthetics, spread across different types of display and graphics hardware, different genres and art styles. The darkness of a Game Boy game is green-tinged and fertile, like a puddle of algae (and similarly reliant on sunlight). The darkness of a cathode-ray tube display is a dense fog sealed behind a bulging reflection – small wonder that Silent Hill’s most atmospheric moments came before the advent of flatscreens.

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